Friday, 29 October 2010

Character & Anatomy Study - Tres (Now with added Nerdage)

Since I want to be heading in the media artist direction, I thought i'd give some of the most awesome characters around a shot, also may of treated myself to a little something for inspiration...I shouldn't be allowed money, but it my defense, every page fills me with arousal.

The Art of Metal Gear Solid

Might fiddle around with digital painting on these, not sure yet, but next up sketchy wise is some architecture, a sci-lady and some more ladies, gonna head back into 3d ville after that i'd image, woop woop!





 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Wednesday, 27 October 2010

Character & Anatomy Study - Dos

Stage two and three, proper value studies then adding colour, i've tried to simplify my painting as it appears the more colour I throw in, the smudgier and dirtier they look, not in a good way, in both cases the second most difficut aspect after the initial drawing, was adding coour, value study was fairy straight fowardard

Overall i'm pretty happy with the first piece, although choosing a hair colour somehow caused frustration as you can see, the second piece turned out a mess, basicay forgot to change layers when adding hair, then couldn't back after making it seem her head was being engulfed...pleased with her arm though..not so much her litte hand, either way, still a good practice and both could have been improved on with more time i'd imagine, but i'm done with them, there's ony so much rendundant fiddling I can do.

Back to the drawing board, ahahhhaahha =|






Sunday, 24 October 2010

Character & Anatomy Study - Numero Uno

The next bunch are by no means finished, i've decided to try and vary it up rather than stick to the planned path, i've got a bunch of photo references lined up that vary pretty heavily to test myself in anatomy and architecture and get out of my safe zone.

So the first two are from some nice photo references, so far i've sketched them out and grey shaded, i'm planning on one drawing a day for a while (hopefully real life will allow this) then to get them coloured properly using another day, next step is to value study, then colour, the second piece I decided to shade a little in pencil, so i'm not yet sure how this will affect my photoshopping of it

p.s stll not liking how my scanner deals with pencil drawings

bupbup.

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Friday, 22 October 2010

Value studies & digital painting...erm witty title.. "Wish you were her(e)?"

Last couple of days i've been reading up on shading and texturing in Maya, nothing to show in 3d-age at the moment, mostly theory work I guess, next will probably be a coloured and properly rendered RedRocket..o0o0o0o.


As welll as reading (be a damn boring update if that was all I had to report eh?) I've been looking at my Digital Masters book, and a few sketchbooks, aswell as the dude who worked on God of Wars concept art...in short, I did some value studies, then tried to speed paint in some colour, it seems I suck at doing both in the same picture.

p.s. can you guess the film? I may have made the screen shot a sheeet load darker (clue).

Also, hopefully going to have a new sidebar soon with links to some damn fine artists i've been keeping tracks on in my tongue wagging stalkerish way.


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Monday, 18 October 2010

3d practice - Red rocket fender bender & Vray abuse

More practice in Maya 2009, this time focusing on NURBs modelling, there's some clear faults where seams may be a bit squiffy or the geometry is messier than the tutorial version, but gawdamn i'm pleased with the progress so far, considering I know bugger all about this modelling stuff, took a long time since i'm trying to absorb all the teachings and skills, but I think it was worth it. Also first attempt at using a...renderer? I hear VRay is good so aquired it and am fiddling, theres a main, back and other light, simply because I hear that's the way to do it, I have no idea what i'm doing and intend on fixing that this week too..does look better than the train though, so booyaaaa.

I've decided to, as practice, go through my first Flash game, Dead Reckoning and make objects similar too/ can be found init, trying to recreate a few scenes, it'd be stupid to think of it as being assests towards a full game project, but should be a learning experiance anywho.

Also want to muck around in photoshop a bit more obviously, just looking for inspiration, probably going to try and do one of these film clip speedpaint studies or somthing along those lines, hope to get alot out of this week =O





Monday, 11 October 2010

Something a wee bit different - Speed Painting & 1st 3d practice

Just a quickie to show i've not been lazing about, following along some tutorials and such, here's what happens when I give modelling with Polygons and semi speed painting some photo references, 1 being Frank Zappa, the other a still from Apocolypto, I think starting my environment practice with water and trees may have been a death wish.

Sidenote: I'm tempted to give my 3rd game in the Dead Reckoning series ago, but it feels a waste to play around in Flash when, portfolio wise, more skills such as IPhone or Xbox Live/ PSN type stuff would be a better career move.. something i'll be pondering on =/



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Monday, 4 October 2010

Derp derp, more practice

More excuses for update delays include moving back to AberTown and job hunting...sigh, also been playing around with some 3d in Maya, nothing to show yet, but making progress and all that lark, currently looking at these b00ks.

The Game Artist's Guide to Maya
Digital Art Masters

Here's a few thingies.
   
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